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- Star Wars: KotOR II: The Sith Lords One of the most popular Star Wars games ever, and sequel to the award-winning KOTOR. Explore our huge collection of models, skins, robes, or explore new worlds with amazing mods and total conversions.
- Star Wars: Knights of the Old Republic II: The Sith Lords is the sequel to Star Wars: Knights of the Old Republic, which was widely regarded as a major commercial and critical success. The original game, however, was developed by a different company, BioWare. According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade.
- Star Wars: Knights Of The Old Republic II - The Sith Lords ..
- Kotor 2 Changing Of The Guard Walkthrough
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Star Wars: Knights Of The Old Republic II - The Sith Lords ..
Feb 14, 2013 Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide. Insaniquarium for mac free full version.
![Kotor 2 Changing Of The Guard Kotor 2 Changing Of The Guard](https://i.ytimg.com/vi/hj6guSDYtnE/hqdefault.jpg)
Kotor 2 Changing Of The Guard Walkthrough
08.03.2020 , 11:12 AM | #1 | |
PROBLEM: As it stands, DPS being able to guard allies (absorbing damage) imbalances PvP. Especially in Solo Ranked Arenas, but also in reg warzones or even world pvp. Having DPS being able to guard also diminishes and negatively affects the tank’s role in the game, as well as the tank gear mods/enh. It is not uncommon to have DPS classes with a metric ton more protection than tanks, while also producing 10x more damage than a tank could provide. To the point at which there are few true tanks and true tank suits left in the game. I’ll also include the fact that DPS guards also negatively effect the other DPS classes that cannot guard, as there isnt much incentive for solo ranked play on non-guard classes if you can do same damage output but also protect your team infinitely better on a guard-DPS class. SOLUTION: Change guard on DPS specs to only reduce threat generation on guarded targets (and have it no longer absorbs/share damage with the guarded target). This still allows this ability to remain in the game without having to remove it entirely, and will still be very viable in PvE and raiding, without the negative PvP side effects. Changing this will also balance the guard-DPS classes with non-guard-DPS classes and even out the playing field. |